Roleplaying games are a deeper subject than many want to contemplate. They don't want anything to get in the way of their play, even if it's a cogent analysis of the game they're playing. I refer to this as the "I don't need no instructions to know how to rock!" school of Anti-Intellectualism.
And this is why you don't hear more about what should rightfully be the greatest, most bitterly contested philosophical disagreement in the realm: "Who controls the story?"