It takes a lot more prep for the aspiring and enterprising GM to turn a roleplaying game into a one-shot event that anyone can sit down and play. But come on, why should the tabletop gamers have all the fun?
It takes a lot more prep for the aspiring and enterprising GM to turn a roleplaying game into a one-shot event that anyone can sit down and play. But come on, why should the tabletop gamers have all the fun?
Recently the Distinguishing RPGs chart came to my attention, and it has kind of a cheap dig in it against two systems I rather like. Worse, the dig is not just unfair, it's done for the wrong reasons.